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adventuretime:

Share. Retweet. Reblog.
And win a Bravest Warriors or Adventure Time shirt from Mighty Fine.
welovefineshirts:

Congrats to Emma Pearl on Facebook; she wins the drawing for last week’s ValenTEES Day Giveaway!
THIS WEEK!: Heads up, Pen Ward fans, you could win your choice of these two awesome NEW Adventure Time and Bravest Warriors designs, “Bro Hug” and “Hero’s Journey”! Reblog this post and you are entered - it’s that easy! Reblog through the week, we’ll draw the winner next week on 2/13! GOOD LUCK! 
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adventuretime:

Share. Retweet. Reblog.

And win a Bravest Warriors or Adventure Time shirt from Mighty Fine.

welovefineshirts:

Congrats to Emma Pearl on Facebook; she wins the drawing for last week’s ValenTEES Day Giveaway!

THIS WEEK!: Heads up, Pen Ward fans, you could win your choice of these two awesome NEW Adventure Time and Bravest Warriors designs, “Bro Hug” and “Hero’s Journey”! Reblog this post and you are entered - it’s that easy! Reblog through the week, we’ll draw the winner next week on 2/13! GOOD LUCK! 

  • 3 months ago > welovefineshirts
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dresdencodak:

Thanks, I’m glad you like it!  
How do you start a webcomic? There are lots of ways, and a lot of it depends on the type of comic you want to make. Here’s a basic strategy:
Read all of my comic theory posts. I made a lot of them. Some of them are useful.
Make some comics, but don’t put them online.
Forget about those comics, they stink.
Make some new, better comics and put them online, on a social site like Tumblr, etc. 
These comics will also stink. You will soon forget them.
Don’t attempt that idea of yours for a 500 page graphic novel right now, because all you’re doing is uploading more and more bad character designs on your Deviantart page.
Make some new comics and put them on a real website where you actually pay for hosting (Comicpress is useful for this)
Did you think these comics wouldn’t stink? You are wrong again.
Don’t worry, keep making more comics on this site.
Eventually you will get better and find your voice!
The trick is to work hard and never use “it’s my style” as an excuse not to push your own boundaries. No one starts good, and getting better is more than just repetition, it’s about critically thinking about how you can improve.
Also don’t worry about bugging cartoonists you don’t know to link to you. It’s borderline crass behavior for very little reward. The best way to get more readers it to put up more content that people want to see and share with their friends. Word of mouth is the Grand Champion of advertising strategies.
The final step is simple: give me 50 dollars.
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dresdencodak:

Thanks, I’m glad you like it!  

How do you start a webcomic? There are lots of ways, and a lot of it depends on the type of comic you want to make. Here’s a basic strategy:

  1. Read all of my comic theory posts. I made a lot of them. Some of them are useful.
  2. Make some comics, but don’t put them online.
  3. Forget about those comics, they stink.
  4. Make some new, better comics and put them online, on a social site like Tumblr, etc. 
  5. These comics will also stink. You will soon forget them.
  6. Don’t attempt that idea of yours for a 500 page graphic novel right now, because all you’re doing is uploading more and more bad character designs on your Deviantart page.
  7. Make some new comics and put them on a real website where you actually pay for hosting (Comicpress is useful for this)
  8. Did you think these comics wouldn’t stink? You are wrong again.
  9. Don’t worry, keep making more comics on this site.
  10. Eventually you will get better and find your voice!

The trick is to work hard and never use “it’s my style” as an excuse not to push your own boundaries. No one starts good, and getting better is more than just repetition, it’s about critically thinking about how you can improve.

Also don’t worry about bugging cartoonists you don’t know to link to you. It’s borderline crass behavior for very little reward. The best way to get more readers it to put up more content that people want to see and share with their friends. Word of mouth is the Grand Champion of advertising strategies.

The final step is simple: give me 50 dollars.

  • 3 months ago > dresdencodak
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saddayscrochet:

Skull Kid!  Again.  A different one this time!  His mask comes off now!  This was a custom order for Zesuri, who liked the last one I made so much she ordered her own!  You can order a doll of your own here!  I will put plenty of nerdy crochet nonsense here for any crochet nerds who want to know all about it, but I know most of you are just Zelda nerds who will want to repost, so I’ll keep it shortish here!

(via elyshatheriddell)

  • 3 months ago > saddayscrochet
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carororo:

I made another one.
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carororo:

I made another one.

(via dumbrunningsonic)

  • 3 months ago > itscarororo
  • 608
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johnegb3rt:

i am so fucking done with this text book.
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johnegb3rt:

i am so fucking done with this text book.

(via pancetta-justice)

  • 5 months ago > johneggsandbacon
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pancetta-justice:

neofriend:

i can’t respect you if you eat pizza with a knife and fork

HEY

It’s pizza. You obviously need a spork and grapefruit spoon.

  • 5 months ago > neofriend
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theartofanimation:

Alejandro Burdisio

  • 5 months ago > theartofanimation
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tastefullyoffensive:

[original/via]
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tastefullyoffensive:

[original/via]

  • 5 months ago > tastefullyoffensive
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mochisquish:

satan-tier:

oh my god

Yes.

(via ruinedchildhood)

  • 5 months ago > pinsir
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Stan Lee shitting on the Hollywood industry.

(via flyingcrowbar)

  • 6 months ago > aldrichkilliam
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DUNNING-KRUGERDAR: The Schweizer Guide to Spotting Tangents

viccolatte:

drawnblog:

deathbearbrown:

The Schweizer Guide to Spotting Tangents

schweizercomics:

I do compositional lectures a lot in my classes, as well as at the occasional convention.  I’ve been asked to post them, so here’s part one: The Schweizer Guide to Spotting Tangents!

Comic art is, as a general rule, a line-based medium.  I know, I know, there are plenty of artists whose work is painted, or who depict their subject in ink using solely light and shadow.   But these folks are unquestioningly in the minority, as the history of printing technology originally dictated the use of line to depict form in the early days of comics.  This became a stylistic expectation, and it’s an expectation that I enthusiastically embrace, as have many others.  But using line to draw the world invites chances for that cardinal sin of composition: the tangent.

A tangent is when two or more lines interact in a way that insinuates a relationship between them that the artist did not intend.

It can create confusion on the part of the audience as to what it is that they’re looking at.  It can cause the spatial depth that one attempts to cultivate through the use of planes to become flattened.  Most of all, it creates a decidedly unwelcome aesthetic response: tangents are just plain ugly.

There are a lot of different types of tangents, as least according to the way I define them.  In order to make it easier on my students when giving critiques, I’ve categorized them and named them.  This may have been done before, but I’ve not encountered it.  My hope is that, by making this “spot-the-enemy” guide, fewer artists will fall into the tangent trap by knowing what to look for.
 
1. The Long Line


The long line is when a line from one object runs directly into the line of another
This is the tangent that everybody knows.  The one that’s easiest to spot, easiest to avoid.  For a lot of folks, this is the only thing meant when one refers to a “tangent.”
 
Even in the work of the very best comic artists, a vigilant eye can find the occasional tangent.  Even when a cartoonist is constantly on the lookout, a tangent can slip through.  But, as each of strive to better ourselves and the quality of our work and our medium,


2. The Parallel


The parallel tangent is when the containing lines of two objects run alongside each other.  This causes one of two negative outcomes.  Either one object becomes “lost,” as the other overpowers it (figure 1), or one object feels strangely contained by another (figure 2).
This can be avoided by ensuring that any object that COULD run alongside another is angled at least 45 degrees from the first.
The next two are REALLY tough to spot, and most artists have fallen victim to them before.

 
3. The Corner


The corner tangent is when two lines in an object meet in a way intended by the artist, but another (accidental) line runs directly into the place where they meet.
 


4. The Bump-Up


A bump-up tangent is when the containing line of one object “bumps up” against the containing line of another object.   When these two lines touch, it creates a bump-up tangent (and even when they don’t technically touch, if it’s close enough to raise eyebrows, they might as well).
The bump-up gives the impression of containment.  In figure 1, it seems as though her ponytail is physically unable to enter the space occupied by the pole.  In figure 2, it feels as though her elbow is unable to LEAVE that space.


Also, be careful not to let elements of the drawing bump up against your panel borders!  Either give them room to breathe or decisively crop them.  Same goes for letting figures “stand” on the bottom panel border.
 


5. The Directional


A directional tangent is basically just a long-line tangent that’s been broken by empty space.  Now, this one isn’t always bad – it can, on occasion, be used to draw the reader’s eye through the image on a specifically determined path.



6. The Panel-to-Panel


This one is exactly the same thing as the directional (in fact, I shouldn’t even classify it as its own thing), save that instead of empty space dividing a long-line it’s a panel gutter.
My gutters are crazy wide, but with normal-sized gutters this can be a real problem.
 
One more thing…
This ain’t a tangent, but it is a compositional no-no.



Fake Panels


Comics generally have panel borders, so readers are used to having images contained by straight lines.  Some artists don’t allow gutters between their borders.  Though I believe that, as a rule, this can make it harder for new comics readers to follow the story (and new readers are always important), it’s done with enough regularity that we must expect the audience to feel comfortable with gutterless pages.
What does this mean?  It means that we can’t draw a straight line in any panel, either vertical or horizontal, without having some object overlap it.  If we do, readers may think that it is a panel border, incorrectly breaking one moment into two.



See how the overlap of the elbow causes there to be no question?

That’s it for Lesson #1.  Lesson #2 will come around in the next few days. Feel free to use any terminology that I’ve laid down in this one, or feel free to abandon it in favor of better, more accurate terminology.

(Source: curiousoldlibrary.blogspot.com)

Time for some schoolin’, kids! These are great tips. 

Awesome article. 

  • 6 months ago > schweizercomics
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prostheticknowledge:

Mixing Digital Sculpture With Real Objects 

Demonstration by Greg Petchkovsky on using current technology creatively, making objects designed on a computer to be placed in the real world. There are a couple more examples of this technique other than the one pictured above:

A sandstone block built from lego, blending real objects with 3d prints from Greg Petchkovsky on Vimeo.

(via elyshatheriddell)

  • 6 months ago > prostheticknowledge
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Thought Provoking Inanity

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    Oh my gosh you guys, this was way too much fun! :D We shall be doing another of these hangouts sometime! Thanks for watching everyone! :D

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    500daysofsassy:

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